So I'm playing
Elder Scrolls IV: Oblivion at the moment.
I'm told it's pretty dated...*checks* 2006..
Bah 2 years is nothing. Whiney gamers.
I quite like the zombie detail in this in comparison to those in HL2. There's more detail in these ones and they can fight without their heads...dunno how they can sense the player though. It's "magic".
Also uses the same physics engine (havoc) as HL2 - which is interesting because it was marked as HL2's biggest feature - that and the dropped HDR lighting...which is also in Oblivion...and it (the physics engine) comes with the same bugs that are more noticeable in the HL2 mod "Gary's mod".
When tying a chain of "fixed" objects together and then moving one of them they would jiggle about an obscene amount and never rest. I noticed this in Oblivion when I fired an arrow point-blank at a brazier....why I did it? I was sick of looking for evidence for a quest.
I do like the more subtle way Oblivion uses Havok though. It uses it (most noticeably) for props in the same way HL2 does, but these props are more than just "idle junk" as well - some are containers, there are more 'flags'/attributes, and most are inventory-storeable.
I expect objects such as arrows work the same way as a gravity-gun-thrown-brick does in HL2...it would seem rather odd to have a gravity gun in Oblivion.